using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 11014, 11015 )] public class PlateOfHonorLegs : BaseArmor { public override int LabelNumber{ get{ return 1074303; } } public override int BasePhysicalResistance{ get{ return 8; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 90; } } public override int OldStrReq{ get{ return 60; } } public override int OldDexBonus{ get{ return -6; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public PlateOfHonorLegs() : base( 11014 ) { Weight = 7.0; Attributes.RegenHits = 1; Attributes.AttackChance = 5; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1072376, "6" ); if ( this.Parent is Mobile ) { if ( this.Hue == 0x47E ) { list.Add( 1072377 ); list.Add( 1072513, "25" ); list.Add( "Chivalry 10 (total)" ); } } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( this.Hue == 0x0 ) { list.Add( 1072378 ); list.Add( 1072382, "2" ); list.Add( 1072383, "5" ); list.Add( 1072384, "5" ); list.Add( 1072385, "3" ); list.Add( 1072386, "5" ); list.Add( 1060450, "3" ); list.Add( 1072513, "25" ); list.Add( "Chivalry 10 (total)" ); list.Add( 1060441 ); } } public override bool OnEquip( Mobile from ) { Item shirt = from.FindItemOnLayer( Layer.InnerTorso ); Item glove = from.FindItemOnLayer( Layer.Gloves ); Item neck = from.FindItemOnLayer( Layer.Neck ); Item helm = from.FindItemOnLayer( Layer.Helm ); Item arms = from.FindItemOnLayer( Layer.Arms ); if ( shirt != null && shirt.GetType() == typeof( PlateOfHonorChest ) && glove != null && glove.GetType() == typeof( PlateOfHonorGloves ) && neck != null && neck.GetType() == typeof( PlateOfHonorGorget ) && helm != null && helm.GetType() == typeof( PlateOfHonorHelm ) && arms != null && arms.GetType() == typeof( PlateOfHonorArms ) ) { Effects.PlaySound( from.Location, from.Map, 503 ); from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist ); Hue = 0x47E; ArmorAttributes.SelfRepair = 3; Attributes.NightSight = 1; PhysicalBonus = 2; FireBonus = 5; ColdBonus = 5; PoisonBonus = 3; EnergyBonus = 5; PlateOfHonorChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as PlateOfHonorChest; PlateOfHonorGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as PlateOfHonorGloves; PlateOfHonorGorget gorget = from.FindItemOnLayer( Layer.Neck ) as PlateOfHonorGorget; PlateOfHonorHelm helmet = from.FindItemOnLayer( Layer.Helm ) as PlateOfHonorHelm; PlateOfHonorArms arm = from.FindItemOnLayer( Layer.Arms ) as PlateOfHonorArms; chest.Hue = 0x47E; chest.Attributes.NightSight = 1; chest.Attributes.ReflectPhysical = 25; chest.ArmorAttributes.SelfRepair = 3; chest.SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 ); chest.PhysicalBonus = 2; chest.FireBonus = 5; chest.ColdBonus = 5; chest.PoisonBonus = 3; chest.EnergyBonus = 5; gloves.Hue = 0x47E; gloves.Attributes.NightSight = 1; gloves.ArmorAttributes.SelfRepair = 3; gloves.PhysicalBonus = 2; gloves.FireBonus = 5; gloves.ColdBonus = 5; gloves.PoisonBonus = 3; gloves.EnergyBonus = 5; gorget.Hue = 0x47E; gorget.Attributes.NightSight = 1; gorget.ArmorAttributes.SelfRepair = 3; gorget.PhysicalBonus = 2; gorget.FireBonus = 5; gorget.ColdBonus = 5; gorget.PoisonBonus = 3; gorget.EnergyBonus = 5; helmet.Hue = 0x47E; helmet.Attributes.NightSight = 1; helmet.ArmorAttributes.SelfRepair = 3; helmet.PhysicalBonus = 2; helmet.FireBonus = 5; helmet.ColdBonus = 5; helmet.PoisonBonus = 3; helmet.EnergyBonus = 5; arm.Hue = 0x47E; arm.Attributes.NightSight = 1; arm.ArmorAttributes.SelfRepair = 3; arm.PhysicalBonus = 2; arm.FireBonus = 5; arm.ColdBonus = 5; arm.PoisonBonus = 3; arm.EnergyBonus = 5; from.SendLocalizedMessage( 1072391 ); } this.InvalidateProperties(); return base.OnEquip( from ); } public override void OnRemoved( object parent ) { if ( parent is Mobile ) { Mobile m = ( Mobile )parent; Hue = 0x0; ArmorAttributes.SelfRepair = 0; Attributes.NightSight = 0; PhysicalBonus = 0; FireBonus = 0; ColdBonus = 0; PoisonBonus = 0; EnergyBonus = 0; if ( m.FindItemOnLayer( Layer.InnerTorso ) is PlateOfHonorChest && m.FindItemOnLayer( Layer.Gloves ) is PlateOfHonorGloves && m.FindItemOnLayer( Layer.Arms ) is PlateOfHonorArms && m.FindItemOnLayer( Layer.Neck ) is PlateOfHonorGorget && m.FindItemOnLayer( Layer.Helm ) is PlateOfHonorHelm ) { PlateOfHonorChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as PlateOfHonorChest; chest.Hue = 0x0; chest.Attributes.NightSight = 0; chest.Attributes.ReflectPhysical = 0; chest.ArmorAttributes.SelfRepair = 0; chest.SkillBonuses.SetValues( 0, SkillName.Chivalry, 0.0 ); chest.PhysicalBonus = 0; chest.FireBonus = 0; chest.ColdBonus = 0; chest.PoisonBonus = 0; chest.EnergyBonus = 0; PlateOfHonorGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as PlateOfHonorGloves; gloves.Hue = 0x0; gloves.Attributes.NightSight = 0; gloves.ArmorAttributes.SelfRepair = 0; gloves.PhysicalBonus = 0; gloves.FireBonus = 0; gloves.ColdBonus = 0; gloves.PoisonBonus = 0; gloves.EnergyBonus = 0; PlateOfHonorArms arm = m.FindItemOnLayer( Layer.Arms ) as PlateOfHonorArms; arm.Hue = 0x0; arm.Attributes.NightSight = 0; arm.ArmorAttributes.SelfRepair = 0; arm.PhysicalBonus = 0; arm.FireBonus = 0; arm.ColdBonus = 0; arm.PoisonBonus = 0; arm.EnergyBonus = 0; PlateOfHonorGorget gorget = m.FindItemOnLayer( Layer.Neck ) as PlateOfHonorGorget; gorget.Hue = 0x0; gorget.Attributes.NightSight = 0; gorget.ArmorAttributes.SelfRepair = 0; gorget.PhysicalBonus = 0; gorget.FireBonus = 0; gorget.ColdBonus = 0; gorget.PoisonBonus = 0; gorget.EnergyBonus = 0; PlateOfHonorHelm helmet = m.FindItemOnLayer( Layer.Helm ) as PlateOfHonorHelm; helmet.Hue = 0x0; helmet.Attributes.NightSight = 0; helmet.ArmorAttributes.SelfRepair = 0; helmet.PhysicalBonus = 0; helmet.FireBonus = 0; helmet.ColdBonus = 0; helmet.PoisonBonus = 0; helmet.EnergyBonus = 0; } this.InvalidateProperties(); } base.OnRemoved( parent ); } public PlateOfHonorLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }