using System; using Server; namespace Server.Items { public class DarkNinjaBoots : Boots { public override int ArtifactRarity{ get{ return 157; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public DarkNinjaBoots() { ItemID = 0x170B; Name = "Dark Ninja Boots"; Hue = 0x345; Attributes.BonusStr = 50; Attributes.WeaponDamage = 100; Attributes.BonusInt = 50; Attributes.BonusHits = 25; Attributes.ReflectPhysical = 65; Attributes.BonusDex = 50; Attributes.BonusStam = 25; Attributes.AttackChance = 55; Attributes.NightSight = 1; Attributes.SpellDamage = 15; Attributes.WeaponSpeed = 85; } public DarkNinjaBoots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }