using System; using Server; namespace Server.Items { public class Blackknightsshield : MetalKiteShield { public override int ArtifactRarity{ get{ return 20; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 100; } } [Constructable] public Blackknightsshield() { Weight = 4.0; Name = "Black Knights Shield"; Hue = 4455; Attributes.BonusInt = 5; Attributes.DefendChance = 20; Attributes.Luck = 10; Attributes.ReflectPhysical = 5; Attributes.WeaponDamage = 5; Attributes.WeaponSpeed = 10; ArmorAttributes.DurabilityBonus = 1000; ArmorAttributes.SelfRepair = 5; ColdBonus = 8; EnergyBonus = 5; FireBonus = 2; PhysicalBonus = 20; StrRequirement = 60; } public Blackknightsshield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }