using System; namespace Server.Items { public class ArcaneCircleScroll : SpellScroll { [Constructable] public ArcaneCircleScroll() : this(1) { } [Constructable] public ArcaneCircleScroll(int amount) : base(600, 0x2D51, amount) { this.Hue = 0x8FD; } public ArcaneCircleScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GiftOfRenewalScroll : SpellScroll { [Constructable] public GiftOfRenewalScroll() : this(1) { } [Constructable] public GiftOfRenewalScroll(int amount) : base(601, 0x2D52, amount) { this.Hue = 0x8FD; } public GiftOfRenewalScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ImmolatingWeaponScroll : SpellScroll { [Constructable] public ImmolatingWeaponScroll() : this(1) { } [Constructable] public ImmolatingWeaponScroll(int amount) : base(602, 0x2D53, amount) { this.Hue = 0x8FD; } public ImmolatingWeaponScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class AttuneWeaponScroll : SpellScroll { [Constructable] public AttuneWeaponScroll() : this(1) { } [Constructable] public AttuneWeaponScroll(int amount) : base(603, 0x2D54, amount) { this.Hue = 0x8FD; } public AttuneWeaponScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ThunderstormScroll : SpellScroll { [Constructable] public ThunderstormScroll() : this(1) { } [Constructable] public ThunderstormScroll(int amount) : base(604, 0x2D55, amount) { this.Hue = 0x8FD; } public ThunderstormScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class NatureFuryScroll : SpellScroll { [Constructable] public NatureFuryScroll() : this(1) { } [Constructable] public NatureFuryScroll(int amount) : base(605, 0x2D56, amount) { this.Hue = 0x8FD; } public NatureFuryScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SummonFeyScroll : SpellScroll { [Constructable] public SummonFeyScroll() : this(1) { } [Constructable] public SummonFeyScroll(int amount) : base(606, 0x2D57, amount) { this.Hue = 0x8FD; } public SummonFeyScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SummonFiendScroll : SpellScroll { [Constructable] public SummonFiendScroll() : this(1) { } [Constructable] public SummonFiendScroll(int amount) : base(607, 0x2D58, amount) { this.Hue = 0x8FD; } public SummonFiendScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ReaperFormScroll : SpellScroll { [Constructable] public ReaperFormScroll() : this(1) { } [Constructable] public ReaperFormScroll(int amount) : base(608, 0x2D59, amount) { this.Hue = 0x8FD; } public ReaperFormScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WildfireScroll : SpellScroll { [Constructable] public WildfireScroll() : this(1) { } [Constructable] public WildfireScroll(int amount) : base(609, 0x2D5A, amount) { this.Hue = 0x8FD; } public WildfireScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class EssenceOfWindScroll : SpellScroll { [Constructable] public EssenceOfWindScroll() : this(1) { } [Constructable] public EssenceOfWindScroll(int amount) : base(610, 0x2D5B, amount) { this.Hue = 0x8FD; } public EssenceOfWindScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class DryadAllureScroll : SpellScroll { [Constructable] public DryadAllureScroll() : this(1) { } [Constructable] public DryadAllureScroll(int amount) : base(611, 0x2D5C, amount) { this.Hue = 0x8FD; } public DryadAllureScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class EtherealVoyageScroll : SpellScroll { [Constructable] public EtherealVoyageScroll() : this(1) { } [Constructable] public EtherealVoyageScroll(int amount) : base(612, 0x2D5D, amount) { this.Hue = 0x8FD; } public EtherealVoyageScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WordOfDeathScroll : SpellScroll { [Constructable] public WordOfDeathScroll() : this(1) { } [Constructable] public WordOfDeathScroll(int amount) : base(613, 0x2D5E, amount) { this.Hue = 0x8FD; } public WordOfDeathScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GiftOfLifeScroll : SpellScroll { [Constructable] public GiftOfLifeScroll() : this(1) { } [Constructable] public GiftOfLifeScroll(int amount) : base(614, 0x2D5F, amount) { this.Hue = 0x8FD; } public GiftOfLifeScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ArcaneEmpowermentScroll : SpellScroll { [Constructable] public ArcaneEmpowermentScroll() : this(1) { } [Constructable] public ArcaneEmpowermentScroll(int amount) : base(615, 0x2D60, amount) { this.Hue = 0x8FD; } public ArcaneEmpowermentScroll(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }