using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class SBMapmaker : SBInfo { private readonly List m_BuyInfo = new InternalBuyInfo(); private readonly IShopSellInfo m_SellInfo = new InternalSellInfo(); public SBMapmaker() { } public override IShopSellInfo SellInfo { get { return m_SellInfo; } } public override List BuyInfo { get { return m_BuyInfo; } } public class InternalBuyInfo : List { public InternalBuyInfo() { Add(new GenericBuyInfo(typeof(BlankMap), 5, 40, 0x14EC, 0)); Add(new GenericBuyInfo(typeof(MapmakersPen), 8, 20, 0x0FBF, 0)); Add(new GenericBuyInfo(typeof(BlankScroll), 12, 40, 0xEF3, 0)); for (int i = 0; i < PresetMapEntry.Table.Length; ++i) Add(new PresetMapBuyInfo(PresetMapEntry.Table[i], Utility.RandomMinMax(7, 10), 20)); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add(typeof(BlankScroll), 6); Add(typeof(MapmakersPen), 4); Add(typeof(BlankMap), 2); Add(typeof(CityMap), 3); Add(typeof(LocalMap), 3); Add(typeof(WorldMap), 3); Add(typeof(PresetMapEntry), 3); //TODO: Buy back maps that the mapmaker sells!!! } } } }