using System; using System.Collections.Generic; using System.Linq; using Server; using Server.Items; using Server.Mobiles; using Server.Spells; using Server.Targeting; namespace Server.Spells.Mysticism { public class HailStormSpell : MysticSpell { public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public override bool DelayedDamage { get { return true; } } public override DamageType SpellDamageType { get { return DamageType.SpellAOE; } } private static SpellInfo m_Info = new SpellInfo( "Hail Storm", "Kal Des Ylem", 230, 9022, Reagent.BlackPearl, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.DragonBlood ); public HailStormSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void OnTarget(IPoint3D p) { if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); Map map = Caster.Map; if (map == null) return; Rectangle2D effectArea = new Rectangle2D(p.X - 3, p.Y - 3, 6, 6); Effects.PlaySound(p, map, 0x64F); for (int x = effectArea.X; x <= effectArea.X + effectArea.Width; x++) { for (int y = effectArea.Y; y <= effectArea.Y + effectArea.Height; y++) { if (x == effectArea.X && y == effectArea.Y || x >= effectArea.X + effectArea.Width - 1 && y >= effectArea.Y + effectArea.Height - 1 || y >= effectArea.Y + effectArea.Height - 1 && x == effectArea.X || y == effectArea.Y && x >= effectArea.X + effectArea.Width - 1) continue; IPoint3D pnt = new Point3D(x, y, p.Z); SpellHelper.GetSurfaceTop(ref pnt); Timer.DelayCall(TimeSpan.FromMilliseconds(Utility.RandomMinMax(100, 300)), point => { Effects.SendLocationEffect(point, map, 0x3779, 12, 11, 0x63, 0); }, new Point3D(pnt)); } } var list = AcquireIndirectTargets(p, 2).ToList(); int count = list.Count; foreach (var id in list) { if (id.Deleted) continue; int damage = GetNewAosDamage(51, 1, 5, id is PlayerMobile, id); if (count > 2) damage = (damage * 2) / count; Caster.DoHarmful(id); SpellHelper.Damage(this, id, damage, 0, 0, 100, 0, 0); Server.Effects.SendTargetParticles(id, 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255, 0); } ColUtility.Free(list); } FinishSequence(); } public class InternalTarget : Target { private HailStormSpell m_Owner; public InternalTarget(HailStormSpell owner) : base(10, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) m_Owner.OnTarget((IPoint3D)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }