using System; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Eighth { public class EnergyVortexSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Energy Vortex", "Vas Corp Por", 260, 9032, false, Reagent.Bloodmoss, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade); public EnergyVortexSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle { get { return SpellCircle.Eighth; } } public override bool CheckCast() { if (!base.CheckCast()) return false; if ((this.Caster.Followers + (Core.SE ? 2 : 1)) > this.Caster.FollowersMax) { this.Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { this.Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { Map map = this.Caster.Map; SpellHelper.GetSurfaceTop(ref p); if (map == null || !map.CanSpawnMobile(p.X, p.Y, p.Z)) { this.Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (SpellHelper.CheckTown(p, this.Caster) && this.CheckSequence()) { TimeSpan duration; if (Core.AOS) duration = TimeSpan.FromSeconds(90.0); else duration = TimeSpan.FromSeconds(Utility.Random(80, 40)); BaseCreature.Summon(new EnergyVortex(true), false, this.Caster, new Point3D(p), 0x212, duration); } this.FinishSequence(); } public class InternalTarget : Target { private EnergyVortexSpell m_Owner; public InternalTarget(EnergyVortexSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None) { this.m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D) this.m_Owner.Target((IPoint3D)o); } protected override void OnTargetOutOfLOS(Mobile from, object o) { from.SendLocalizedMessage(501943); // Target cannot be seen. Try again. from.Target = new InternalTarget(this.m_Owner); from.Target.BeginTimeout(from, this.TimeoutTime - DateTime.UtcNow); this.m_Owner = null; } protected override void OnTargetFinish(Mobile from) { if (this.m_Owner != null) this.m_Owner.FinishSequence(); } } } }