using Server; using System; using Server.Mobiles; using Server.Engines.Quests; // 0x1E06 => South // 0x1E03 => West // 0x1E04 => North // 0x1E05 => East namespace Server.Mobiles { public class BloodyFootPrints : Item { [Constructable] public BloodyFootPrints(int itemID) : base(itemID) { Movable = false; Hue = 1975; } public BloodyFootPrints(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }