using System; using Server.Items; using Server.Network; namespace Server.Items { public class WhisperingRose : Item { [Constructable] public WhisperingRose() : base( 0x18E9 ) { Name = "A Whispering Rose"; Weight = 1.0; LootType = LootType.Blessed; } public WhisperingRose( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }