using System; using Server.Engines.Quests; using Server.Mobiles; using System.Collections.Generic; using Server.Gumps; namespace Server.Items { public class ShepherdsCrookOfHumility : ShepherdsCrook { public override int LabelNumber { get { return 1075856; } } // Shepherd's Crook of Humility (Replica) [Constructable] public ShepherdsCrookOfHumility() { } public ShepherdsCrookOfHumility(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }