using System; using Server.Engines.Craft; namespace Server.Items { public class SewingKit : BaseTool { [Constructable] public SewingKit() : base(0xF9D) { this.Weight = 2.0; } [Constructable] public SewingKit(int uses) : base(uses, 0xF9D) { this.Weight = 2.0; } public SewingKit(Serial serial) : base(serial) { } public override CraftSystem CraftSystem { get { return DefTailoring.CraftSystem; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }