using System; using Server.Engines.Harvest; namespace Server.Items { public class GargoylesPickaxe : BaseAxe, IUsesRemaining { [Constructable] public GargoylesPickaxe() : this(Utility.RandomMinMax(101, 125)) { } [Constructable] public GargoylesPickaxe(int uses) : base(0xE85 + Utility.Random(2)) { Weight = 11.0; UsesRemaining = uses; ShowUsesRemaining = true; Hue = 0x76c; } public GargoylesPickaxe(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041281; } }// a gargoyle's pickaxe public override HarvestSystem HarvestSystem { get { return Mining.System; } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } } public override int AosStrengthReq { get { return 50; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 15; } } public override int AosSpeed { get { return 35; } } public override float MlSpeed { get { return 3.00f; } } public override int OldStrengthReq { get { return 25; } } public override int OldMinDamage { get { return 1; } } public override int OldMaxDamage { get { return 15; } } public override int OldSpeed { get { return 35; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 60; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Slash1H; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }