using System; using Server.Gumps; namespace Server.Items { public class HoodedBritanniaRobe : BaseOuterTorso { public override int LabelNumber { get { return 1125155; } } // Hooded Britannia Robe [Constructable] public HoodedBritanniaRobe(int id) : base(id) { LootType = LootType.Blessed; } public HoodedBritanniaRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }