using System; using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class UzeraanTurmoilHorn : HornOfRetreat { [Constructable] public UzeraanTurmoilHorn() { this.DestLoc = new Point3D(3597, 2582, 0); this.DestMap = Map.Trammel; } public UzeraanTurmoilHorn(Serial serial) : base(serial) { } public override bool ValidateUse(Mobile from) { PlayerMobile pm = from as PlayerMobile; return (pm != null && pm.Quest is UzeraanTurmoilQuest); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }