using System; namespace Server.Items { public class MinotaurArtifact : Item { [Constructable] public MinotaurArtifact() : base(Utility.RandomList(0xB46, 0xB48, 0x9ED)) { if (this.ItemID == 0x9ED) this.Weight = 30; this.LootType = LootType.Blessed; this.Hue = 0x100; } public MinotaurArtifact(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074826; } }// Minotaur Artifact public override double DefaultWeight { get { return 5.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }