using System; namespace Server.Items { public class LuckyDagger : Item { public override int LabelNumber { get { return 1151983; } } // Lucky Dagger [Constructable] public LuckyDagger() : base(0xF52) { Hue = 0x8A5; } public LuckyDagger(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }