using System; namespace Server.Items { public class DragonFlameSectBadge : Item { [Constructable] public DragonFlameSectBadge() : base(0x23E) { this.LootType = LootType.Blessed; } public DragonFlameSectBadge(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073141; } }// A Dragon Flame Sect Badge public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }