using System; namespace Server.Items { public class DisintegratingThesisNotes : PeerlessKey { [Constructable] public DisintegratingThesisNotes() : base(0xE36) { Weight = 1.0; LootType = LootType.Blessed; } public DisintegratingThesisNotes(Serial serial) : base(serial) { } public override int LabelNumber { get {return 1074440;} } // Disintegrating Thesis Notes public override DeathMoveResult OnInventoryDeath(Mobile parent) { if (!parent.Player && !parent.IsDeadBondedPet) return DeathMoveResult.MoveToCorpse; return base.OnInventoryDeath(parent); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }