using System; namespace Server.Items { public class DeBoorShield : MetalKiteShield { public override int LabelNumber { get { return 1075308; } } // Ancestral Shield public override bool HiddenQuestItemHue { get { return true; } } [Constructable] public DeBoorShield() { LootType = LootType.Blessed; } public DeBoorShield(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }