using System; namespace Server.Items { [FlipableAttribute(0x13FD, 0x13FC)] public class HeavyCrossbow : BaseRanged { [Constructable] public HeavyCrossbow() : base(0x13FD) { this.Weight = 9.0; this.Layer = Layer.TwoHanded; } public HeavyCrossbow(Serial serial) : base(serial) { } public override int EffectID { get { return 0x1BFE; } } public override Type AmmoType { get { return typeof(Bolt); } } public override Item Ammo { get { return new Bolt(); } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.MovingShot; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Dismount; } } public override int AosStrengthReq { get { return 80; } } public override int AosMinDamage { get { return Core.ML ? 20 : 20; } } public override int AosMaxDamage { get { return Core.ML ? 24 : 24; } } public override int AosSpeed { get { return 22; } } public override float MlSpeed { get { return 5.00f; } } public override int OldStrengthReq { get { return 40; } } public override int OldMinDamage { get { return 11; } } public override int OldMaxDamage { get { return 56; } } public override int OldSpeed { get { return 10; } } public override int DefMaxRange { get { return 8; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 100; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }