using System; namespace Server.Items { // Based off a BlackStaff [FlipableAttribute(0x905, 0x4070)] public class GlassStaff : BaseStaff { [Constructable] public GlassStaff() : base(0x905) { this.Weight = 4.0; } public GlassStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MortalStrike; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 11; } } public override int AosMaxDamage { get { return 14; } } public override int AosSpeed { get { return 39; } } public override float MlSpeed { get { return 2.25f; } } public override int OldStrengthReq { get { return 35; } } public override int OldMinDamage { get { return 8; } } public override int OldMaxDamage { get { return 33; } } public override int OldSpeed { get { return 35; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 70; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }