using System; namespace Server.Items { public class EmeraldMace : DiamondMace { [Constructable] public EmeraldMace() { this.WeaponAttributes.ResistPoisonBonus = 5; } public EmeraldMace(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073530; } }// emerald mace public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }