using System; namespace Server.Items { // Based off a WarMace [FlipableAttribute(0x903, 0x406E)] public class DiscMace : BaseBashing { [Constructable] public DiscMace() : base(0x903) { //Weight = 17.0; } public DiscMace(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } } public override int AosStrengthReq { get { return 45; } } public override int AosMinDamage { get { return 11; } } public override int AosMaxDamage { get { return 15; } } public override int AosSpeed { get { return 26; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 30; } } public override int OldMinDamage { get { return 10; } } public override int OldMaxDamage { get { return 30; } } public override int OldSpeed { get { return 32; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }