using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(DiscMace))] [FlipableAttribute(0x2D24, 0x2D30)] public class DiamondMace : BaseBashing { [Constructable] public DiamondMace() : base(0x2D24) { this.Weight = 10.0; } public DiamondMace(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ConcussionBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.CrushingBlow; } } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 17; } } public override int AosSpeed { get { return 37; } } public override float MlSpeed { get { return 3.25f; } } public override int OldStrengthReq { get { return 35; } } public override int OldMinDamage { get { return 14; } } public override int OldMaxDamage { get { return 17; } } public override int OldSpeed { get { return 37; } } public override int InitMinHits { get { return 30; } }// TODO public override int InitMaxHits { get { return 60; } }// TODO public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }