using System; namespace Server.Items { [FlipableAttribute(0x13B2, 0x13B1)] public class Bow : BaseRanged { [Constructable] public Bow() : base(0x13B2) { Weight = 6.0; Layer = Layer.TwoHanded; } public Bow(Serial serial) : base(serial) { } public override int EffectID { get { return 0xF42; } } public override Type AmmoType { get { return typeof(Arrow); } } public override Item Ammo { get { return new Arrow(); } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MortalStrike; } } public override int AosStrengthReq { get { return 30; } } public override int AosMinDamage { get { return Core.ML ? 17 : 16; } } public override int AosMaxDamage { get { return Core.ML ? 21 : 18; } } public override int AosSpeed { get { return 25; } } public override float MlSpeed { get { return 4.25f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 9; } } public override int OldMaxDamage { get { return 41; } } public override int OldSpeed { get { return 20; } } public override int DefMaxRange { get { return 10; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 60; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.ShootBow; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }