using System; namespace Server.Items { public class NecromancerSpellbook : Spellbook { [Constructable] public NecromancerSpellbook() : this((ulong)0) { } [Constructable] public NecromancerSpellbook(ulong content) : base(content, 0x2253) { this.Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public NecromancerSpellbook(Serial serial) : base(serial) { } public override SpellbookType SpellbookType { get { return SpellbookType.Necromancer; } } public override int BookOffset { get { return 100; } } public override int BookCount { get { return ((Core.SE) ? 17 : 16); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && Core.ML) this.Layer = Layer.OneHanded; } } public class CompleteNecromancerSpellbook : NecromancerSpellbook { [Constructable] public CompleteNecromancerSpellbook() : base((ulong)0x1FFFF) { } public CompleteNecromancerSpellbook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }