using System; namespace Server.Items { public class SAStoneWall2South : DamageableItem { [Constructable] public SAStoneWall2South() : base(88, 631) { this.Name = "Stone Wall"; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public SAStoneWall2South(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SAStoneWall2East : DamageableItem { [Constructable] public SAStoneWall2East() : base(87, 636) { this.Name = "Stone Wall"; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public SAStoneWall2East(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }