using System; namespace Server.Items { [FlipableAttribute(0xC10, 0xC11)] public class RuinedFallenChairA : Item { [Constructable] public RuinedFallenChairA() : base(0xC10) { this.Movable = false; } public RuinedFallenChairA(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC13, 0xC12)] public class RuinedArmoire : Item { [Constructable] public RuinedArmoire() : base(0xC13) { this.Movable = false; } public RuinedArmoire(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC14, 0xC15)] public class RuinedBookcase : Item { [Constructable] public RuinedBookcase() : base(0xC14) { this.Movable = false; } public RuinedBookcase(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RuinedBooks : Item { [Constructable] public RuinedBooks() : base(0xC16) { this.Movable = false; } public RuinedBooks(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC17, 0xC18)] public class CoveredChair : Item { [Constructable] public CoveredChair() : base(0xC17) { this.Movable = false; } public CoveredChair(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC19, 0xC1A)] public class RuinedFallenChairB : Item { [Constructable] public RuinedFallenChairB() : base(0xC19) { this.Movable = false; } public RuinedFallenChairB(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC1B, 0xC1C, 0xC1E, 0xC1D)] public class RuinedChair : Item { [Constructable] public RuinedChair() : base(0xC1B) { this.Movable = false; } public RuinedChair(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RuinedClock : Item { [Constructable] public RuinedClock() : base(0xC1F) { this.Movable = false; } public RuinedClock(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC24, 0xC25)] public class RuinedDrawers : Item { [Constructable] public RuinedDrawers() : base(0xC24) { this.Movable = false; } public RuinedDrawers(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RuinedPainting : Item { [Constructable] public RuinedPainting() : base(0xC2C) { this.Movable = false; } public RuinedPainting(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xC2D, 0xC2F, 0xC2E, 0xC30)] public class WoodDebris : Item { [Constructable] public WoodDebris() : base(0xC2D) { this.Movable = false; } public WoodDebris(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }