using System; namespace Server.Items { public class Poinsettia : Item { [Constructable] public Poinsettia() : this(0) { } [Constructable] public Poinsettia(int hue) : base(0x2331) { Weight = 1.0; Hue = hue; } public Poinsettia(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RedPoinsettia : Item { [Constructable] public RedPoinsettia() : base(0x2330) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public RedPoinsettia(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WhitePoinsettia : Item { [Constructable] public WhitePoinsettia() : base(0x2331) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public WhitePoinsettia(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }