using System; using Server.Targeting; namespace Server.Items { public class PileOfGlacialSnow : Item { [Constructable] public PileOfGlacialSnow() : base(0x913) { this.Hue = 0x480; this.Weight = 1.0; this.LootType = LootType.Blessed; } public PileOfGlacialSnow(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070874; } }// a Pile of Glacial Snow public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { this.Weight = 1.0; this.LootType = LootType.Blessed; } } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); this.LabelTo(from, 1070880); // Winter 2004 } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1070880); // Winter 2004 } public override void OnDoubleClick(Mobile from) { if (!this.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it. } else if (from.Mounted) from.SendLocalizedMessage(1010097); // You cannot use this while mounted. else if (from.CanBeginAction(typeof(SnowPile))) { from.SendLocalizedMessage(1005575); // You carefully pack the snow into a ball... from.Target = new SnowTarget(from, this); } else { from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying. } } private class InternalTimer : Timer { private readonly Mobile m_From; public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(5.0)) { this.m_From = from; } protected override void OnTick() { this.m_From.EndAction(typeof(SnowPile)); } } private class SnowTarget : Target { private readonly Mobile m_Thrower; private readonly Item m_Snow; public SnowTarget(Mobile thrower, Item snow) : base(10, false, TargetFlags.None) { this.m_Thrower = thrower; this.m_Snow = snow; } protected override void OnTarget(Mobile from, object target) { if (target == from) { from.SendLocalizedMessage(1005576); // You can't throw this at yourself. } else if (target is Mobile) { Mobile targ = (Mobile)target; Container pack = targ.Backpack; if (pack != null && pack.FindItemByType(new Type[] { typeof(SnowPile), typeof(PileOfGlacialSnow) }) != null) { if (from.BeginAction(typeof(SnowPile))) { new InternalTimer(from).Start(); from.PlaySound(0x145); from.Animate(9, 1, 1, true, false, 0); targ.SendLocalizedMessage(1010572); // You have just been hit by a snowball! from.SendLocalizedMessage(1010573); // You throw the snowball and hit the target! Effects.SendMovingEffect(from, targ, 0x36E4, 7, 0, false, true, 0x47F, 0); } else { from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying. } } else { from.SendLocalizedMessage(1005577); // You can only throw a snowball at something that can throw one back. } } else { from.SendLocalizedMessage(1005577); // You can only throw a snowball at something that can throw one back. } } } } }