using System; namespace Server.Items { [FlipableAttribute(0x9A1E, 0x9A1F)] public class ObsidianSkull : Item { public override int LabelNumber { get { return 1123478; } } // Obsidian Skull [Constructable] public ObsidianSkull() : base(0x9A1E) { } public ObsidianSkull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }