using System; namespace Server.Items { [Flipable(0xA495, 0xA496)] public class PillowMoon : Item { public override int LabelNumber { get { return 1025015; } } // pillow [Constructable] public PillowMoon() : base(0xA495) { Weight = 1; } public PillowMoon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }