using System; namespace Server.Items { public class LanternBrokenShield : BaseLight, IFlipable { public override int LabelNumber { get { return 1011221; } } // lantern public override int LitItemID { get { return ItemID == 0xA469 ? 0xA46A : 0xA46E; } } public override int UnlitItemID { get { return ItemID == 0xA46A ? 0xA469 : 0xA46D; } } public int NorthID { get { return Burning ? 0xA46A : 0xA469; } } public int WestID { get { return Burning ? 0xA46E : 0xA46D; } } [Constructable] public LanternBrokenShield() : base(0xA469) { Weight = 1; } public void OnFlip(Mobile from) { if (ItemID == NorthID) ItemID = WestID; else if (ItemID == WestID) ItemID = NorthID; } public LanternBrokenShield(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }