using System; namespace Server.Items { [FlipableAttribute(0x1B09, 0x1B10)] public class BonePile : Item, IScissorable { [Constructable] public BonePile() : base(0x1B09 + Utility.Random(8)) { this.Stackable = false; this.Weight = 10.0; } public BonePile(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public bool Scissor(Mobile from, Scissors scissors) { if (this.Deleted || !from.CanSee(this)) return false; base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(10, 15)); return true; } } }