using System; using Server.Mobiles; using Server.Accounting; namespace Server.Items { [TypeAlias("Server.Items.ScrollofTranscendence")] public class ScrollOfTranscendence : SpecialScroll, IAccountRestricted { public override int LabelNumber { get { return 1094934; } }// Scroll of Transcendence public override int Message { get { return 1094933; } }/*Using a Scroll of Transcendence for a given skill will permanently increase your current *level in that skill by the amount of points displayed on the scroll. *As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/ public override string DefaultTitle { get { return String.Format("Scroll of Transcendence ({0} Skill):", Value); } } public static ScrollOfTranscendence CreateRandom(int min, int max) { SkillName skill = (SkillName)Utility.Random(SkillInfo.Table.Length); return new ScrollOfTranscendence(skill, Utility.RandomMinMax(min, max) * 0.1); } [CommandProperty(AccessLevel.GameMaster)] public string Account { get; set; } public ScrollOfTranscendence() : this(SkillName.Alchemy, 0.0) { } [Constructable] public ScrollOfTranscendence(SkillName skill, double value) : base(skill, value) { ItemID = 0x14EF; Hue = 0x490; } public ScrollOfTranscendence(Serial serial) : base(serial) { } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1076759, "{0}\t{1:0.0} Skill Points", GetName(), Value); if (!String.IsNullOrEmpty(Account)) list.Add(1155526); // Account Bound } public override bool CanUse(Mobile from) { if (!base.CanUse(from)) return false; PlayerMobile pm = from as PlayerMobile; if (pm == null) return false; #region Scroll of Alacrity if (pm.AcceleratedStart > DateTime.UtcNow) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } #endregion if (!String.IsNullOrEmpty(Account)) { Account acct = pm.Account as Account; if (acct == null || acct.Username != Account) { from.SendLocalizedMessage(1151920); // This item is Account Bound, you are not permitted to take this action. return false; } } return true; } public override void Use(Mobile from) { if (!CanUse(from)) return; double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc double tcap = from.Skills[Skill].Cap; // maximum value permitted bool canGain = false; double newValue = Value; if ((tskill + newValue) > tcap) newValue = tcap - tskill; if (tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up) { if ((from.SkillsTotal + newValue * 10) > from.SkillsCap) { int ns = from.Skills.Length; // number of items in from.Skills[] for (int i = 0; i < ns; i++) { // skill must point down and its value must be enough if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue) { from.Skills[i].Base -= newValue; canGain = true; break; } } } else canGain = true; } if (!canGain) { from.SendLocalizedMessage(1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. *If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/ return; } from.SendLocalizedMessage(1049513, GetNameLocalized()); // You feel a surge of magic as the scroll enhances your ~1_type~! from.Skills[Skill].Base += newValue; Effects.PlaySound(from.Location, from.Map, 0x1F7); Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(Account); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = (InheritsItem ? 0 : reader.ReadInt()); //Required for SpecialScroll insertion if (version > 0) Account = reader.ReadString(); LootType = LootType.Cursed; Insured = false; if (Hue == 0x7E) Hue = 0x490; } } }