using System; namespace Server.Items { public class ParasiticPotion : BasePoisonPotion { [Constructable] public ParasiticPotion() : base(PotionEffect.Parasitic) { this.Hue = 0x17C; } public ParasiticPotion(Serial serial) : base(serial) { } public override Poison Poison { get { return Poison.Parasitic; } }/* public override Poison Poison{ get{ return Poison.Darkglow; } } MUST be restored when prerequisites are done */ public override double MinPoisoningSkill { get { return 95.0; } } public override double MaxPoisoningSkill { get { return 100.0; } } public override int LabelNumber { get { return 1072848; } }// Parasitic Poison public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }