using System; using Server.Gumps; using Server.Mobiles; namespace Server.Items { public class MelisandesHairDye : Item { [Constructable] public MelisandesHairDye() : base(0xEFF) { Hue = Utility.RandomMinMax(0x47E, 0x499); } public MelisandesHairDye(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041088; } }// Hair Dye public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { if (from is PlayerMobile && MondainsLegacy.CheckML(from)) BaseGump.SendGump(new HairDyeConfirmGump(from as PlayerMobile, Hue, this)); } else from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }