using System; namespace Server.Items { public class MelisandesFermentedWine : GreaterExplosionPotion { [Constructable] public MelisandesFermentedWine() { this.Stackable = false; this.ItemID = 0x99B; this.Hue = Utility.RandomList(0xB, 0xF, 0x48D); // TODO update } public MelisandesFermentedWine(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072114; } }// Melisande's Fermented Wine public override void Drink(Mobile from) { if (MondainsLegacy.CheckML(from)) base.Drink(from); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1074502); // It looks explosive. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }