using System; namespace Server.Items { public class GreaterHealPotion : BaseHealPotion { [Constructable] public GreaterHealPotion() : base(PotionEffect.HealGreater) { } public GreaterHealPotion(Serial serial) : base(serial) { } public override int MinHeal { get { return (Core.AOS ? 20 : 9); } } public override int MaxHeal { get { return (Core.AOS ? 25 : 30); } } public override double Delay { get { return 10.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }