using System; namespace Server.Items { public class GreaterExplosionPotion : BaseExplosionPotion { [Constructable] public GreaterExplosionPotion() : base(PotionEffect.ExplosionGreater) { } public GreaterExplosionPotion(Serial serial) : base(serial) { } public override int MinDamage { get { return Core.AOS ? 20 : 15; } } public override int MaxDamage { get { return Core.AOS ? 40 : 30; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }