using System; namespace Server.Items { public class GreaterCurePotion : BaseCurePotion { private static readonly CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[] { new CureLevelInfo(Poison.Lesser, 1.00), // 100% chance to cure lesser poison new CureLevelInfo(Poison.Regular, 1.00), // 100% chance to cure regular poison new CureLevelInfo(Poison.Greater, 1.00), // 100% chance to cure greater poison new CureLevelInfo(Poison.Deadly, 0.75), // 75% chance to cure deadly poison new CureLevelInfo(Poison.Lethal, 0.25)// 25% chance to cure lethal poison }; private static readonly CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[] { new CureLevelInfo(Poison.Lesser, 1.00), new CureLevelInfo(Poison.Regular, 1.00), new CureLevelInfo(Poison.Greater, 0.75), new CureLevelInfo(Poison.Deadly, 0.45), new CureLevelInfo(Poison.Lethal, 0.25) }; [Constructable] public GreaterCurePotion() : base(PotionEffect.CureGreater) { } public GreaterCurePotion(Serial serial) : base(serial) { } public override CureLevelInfo[] LevelInfo { get { return Core.AOS ? m_AosLevelInfo : m_OldLevelInfo; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }