using System; namespace Server.Items { public class GreaterConflagrationPotion : BaseConflagrationPotion { [Constructable] public GreaterConflagrationPotion() : base(PotionEffect.ConflagrationGreater) { } public GreaterConflagrationPotion(Serial serial) : base(serial) { } public override int MinDamage { get { return 4; } } public override int MaxDamage { get { return 8; } } public override int LabelNumber { get { return 1072098; } }// a Greater Conflagration potion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }