using System; namespace Server.Items { public class ZyronicClaw : ExecutionersAxe { public override bool IsArtifact { get { return true; } } [Constructable] public ZyronicClaw() { Hue = 0x485; Slayer = SlayerName.ElementalBan; WeaponAttributes.HitLeechMana = 81; Attributes.AttackChance = 30; Attributes.WeaponDamage = 50; } public ZyronicClaw(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061593; } }// Zyronic Claw public override int ArtifactRarity { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { chaos = direct = 0; phys = fire = cold = pois = nrgy = 20; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }