using System; namespace Server.Items { public class Windsong : MagicalShortbow { public override bool IsArtifact { get { return true; } } [Constructable] public Windsong() : base() { Hue = 172; Attributes.WeaponDamage = 35; WeaponAttributes.SelfRepair = 3; Velocity = 25; } public Windsong(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075031; } }// Windsong public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }