using System; namespace Server.Items { public class Pincer : BattleAxe { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1154476; } } // Pincer [Constructable] public Pincer() { Hue = 2500; Attributes.BalancedWeapon = 1; Slayer2 = BaseRunicTool.GetRandomSlayer(); SetSkillBonuses.SetValues(0, SkillName.Lumberjacking, 10); WeaponAttributes.HitLeechHits = 87; Attributes.RegenStam = 6; Attributes.RegenMana = 6; Attributes.WeaponDamage = 40; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = 30; fire = 70; cold = nrgy = chaos = direct = pois = 0; } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public Pincer(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GargishPincer : GargishBattleAxe { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1154476; } } // Pincer [Constructable] public GargishPincer() { Hue = 2500; Attributes.BalancedWeapon = 1; Slayer2 = BaseRunicTool.GetRandomSlayer(); SetSkillBonuses.SetValues(0, SkillName.Lumberjacking, 10); WeaponAttributes.HitLeechHits = 87; Attributes.RegenStam = 6; Attributes.RegenMana = 6; Attributes.WeaponDamage = 40; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = 30; fire = 70; cold = nrgy = chaos = direct = pois = 0; } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public GargishPincer(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }