using System; namespace Server.Items { public class LightInTheVoid : GargishTalwar { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113521; } } // Light in the Void [Constructable] public LightInTheVoid() { Slayer = SlayerName.Silver; WeaponAttributes.HitLightning = 45; WeaponAttributes.HitLowerDefend = 30; Attributes.BonusStr = 8; Attributes.AttackChance = 10; Attributes.CastSpeed = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; Hue = 1072; //Hue not exact } public LightInTheVoid(Serial serial) : base(serial) { } public override int ArtifactRarity { get { return 5; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }