using System; namespace Server.Items { public class LegacyOfDespair : DreadSword { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113519; } } // Legacy of Despair [Constructable] public LegacyOfDespair() { Hue = 48; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 60; WeaponAttributes.HitLowerDefend = 50; WeaponAttributes.HitLowerAttack = 50; WeaponAttributes.HitCurse = 10; AosElementDamages.Cold = 75; AosElementDamages.Poison = 25; } public LegacyOfDespair(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }