using System; using Server.Engines.Harvest; namespace Server.Items { public class JadeWarAxe : WarAxe { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115445; } } // Jade War Axe [Constructable] public JadeWarAxe() { Hue = 1162; AbsorptionAttributes.EaterFire = 10; Slayer = SlayerName.ReptilianDeath; WeaponAttributes.HitFireball = 30; WeaponAttributes.HitLowerDefend = 60; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; } public JadeWarAxe(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }