using System; namespace Server.Items { public class Glenda : Club { public override int LabelNumber { get { return 1157346; } } // glenda public override bool IsArtifact { get { return true; } } [Constructable] public Glenda() { ExtendedWeaponAttributes.BoneBreaker = 1; WeaponAttributes.HitLeechMana = 20; WeaponAttributes.HitLowerDefend = 70; Attributes.BonusStr = 16; Attributes.WeaponDamage = 100; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = 100; fire = cold = nrgy = chaos = direct = pois = 0; } public Glenda(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }