using System; namespace Server.Items { public class CavalrysFolly : BladedStaff { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115446; } } // Cavalry's Folly [Constructable] public CavalrysFolly() : base() { Hue = 1165; Attributes.BonusHits = 2; Attributes.AttackChance = 10; Attributes.WeaponDamage = 45; Attributes.WeaponSpeed = 35; WeaponAttributes.HitLowerDefend = 40; WeaponAttributes.HitFireball = 40; } public CavalrysFolly(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }